package gameManager;

import java.awt.Point;

public abstract class AmmunitionObject extends NonPlayerCharacter {

    private int ammoPower;
    
    public AmmunitionObject (Point startPosition, int direction) {
        super(startPosition, direction);
    }

    public void setPower(int ammunitionPower) {
        ammoPower = ammunitionPower;
    }

    public int getAmmunitionPower() {
        return ammoPower;
    }

    public void destroy() {
    }
 }
